{ About }

„1630 - The Thirty Years' War” * is a single player real-time tactics / strategy game for PC. The player leads the Swedish troops into battle against the Imperial army of the Holy Roman Empire of German Nation; while experiencing history as well as the deeds of Gustavus Adolphus, Wallenstein, and Tilly; fighting for the victory alongside musketeers, pikemen, horsemen, cannons, assassins, and spies!

 

* In 1630, Swedish troops debarked at the German Baltic sea coast, which also marks the turning point of the war.

 

SDK/Engine & platform: PC game for Windows 7, 8 and 10, developed using the Unity engine.

 

Graphics: Isometric perspective, with the camera able to rotate to the four cardinal directions and a free zoom.

{ Gameplay }

The gameplay is comparably „fast-paced” for a strategy game, as there is no buildup phase. Regular units (musketeers, pikemen, horsemen, cannons) are controlled as formations exclusively, whereas special units (officers, assassins, spies, saboteurs, diplomats) are controlled individually. Formations are efficient in open areas; in cramped alleys of towns or villages special units do often a better job. This, together with the mission objectives, creates the necessity to use both, special units, and regular unit formations.

 

There are no more than two resources: Food and gold - while a small amount of food is consumed constantly by all active units, gold is used for the deployment of new ones. Both resources can be replenished by pillaging and plundering of settlements, villages and cities which exist on the maps from the start. Other buildings that already exist in the environment include monuments, military camps, towers, gates, palisades, and walls.

 

The historical events and their consequences are retold in numerous intros, mission briefings and story screens, but also through game goals and mechanics, and are illustrated with historical imagery.  That's why the game should be called a „Histotainment- / Edutainment- Real-Time-Stragey Game“!

{ Storytelling and Narrative Design }
{ Units }
{ Lootable Buildings } { Military Buildings } { Misc. Buildings } { Landmarks }

© 2020 Conquista Games UG (haftungsbeschränkt). Financially supported by the FFF Bayern & BMVI. All trademarks and trade names are properties of their respective owners.

{ About } { Gameplay } { Storytelling and Narrative Design }
{ Units } { Lootable Buildings } { Military Buildings } { Misc. Buildings } { Landmarks }
{ About } { Gameplay } { Storytelling and Narrative Design }
{ Units } { Lootable Buildings } { Military Buildings } { Misc. Buildings } { Landmarks }